Sunday, April 26, 2009

Orks vs Imperial Guard, 750 Point Video Battle Report




I guess I'll let the video do most of the talking, but I'll go ahead and reiterate the facts that matter. The game type we played was called Seize Ground, in which we fought for control over 3 objectives. The deployment setup was Pitched, meaning our forces were deployed along opposite table edges. It was a relatively small battle, 750 points to be exact, but was pretty intense and we both had a good time.

The battle did present us with an interesting question: can infantry units disembarking from a transport still make a run move? I know they can still shoot (counting as moving) and since running takes place during the shooting phase, then my running of the Boyz inside of the Battlewagon should be legal, right? It didn't really change a whole lot, but it'd be good to know in case I have to do it again and it becomes questioned.

Thanks again for reading/watching, and be sure to subscribe!

2 comments:

  1. Yes, they can still run in the shooting phase instead of firing their weapons. By running them inside, do you mean embarking using the run move? This is also legal, though you will of course not be able to move the transport for that turn, seeing as it will now be the shooting phase.

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  2. Oh sorry I guess I can see how that was worded strangely. Here's what I meant:

    I had a squad of 19 Boyz and 1 Nob inside the Battlewagon. Is it legal to, after disembarking them from the Battlewagon, run them the same turn?

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