For my lack of detailed pictures and videos, I'll call this report a "mini" report. That being said, I'll go ahead and get started...
My army list...
Mad Dok Grotsnik - 160
Warboss - 100 (PK, Boss Pole, TL Shoota, 'Eavy Armor)
Ork Boyz (19 + 1 Nob) - 170 (PK, Boss Pole, 2 Big Shootas)
'Ard Boyz (21 + 1 Nob) - 270 (PK, Boss Pole, 2 Big Shootas)
Nobz (4 + 1 Painboy) - 150 ('Eavy Armor)
Deffkoptas (4) - 200 (TL Rokkits, Cybork Bodies)
Battlewagon - 135 (4 Big Shootas, Kannon, Armor Plates, Grot Riggers)
Killa Kan - 65 (Rokkits, Armor Plates, Grot Riggers)
My opponent's list... (I can't recall all the equipment)
20 Tactical Marines
10 Terminators
1 Land Raider Crusader
1 Chapter Master
1 Dreadnought
We set up on a pretty open map, with a few terrain pieces scattered throughout. The next picture will show you the general setup of the map and the deployment of the pieces, but it's important to note that this is the bottom of turn 1, after my half of the turn.
We played Capture and Control (2 objectives, whoever controls the most wins) with a Pitched Battle deployment (long table edges, 12" deployment). He won deployment roll but had me choose deployment zone first, deploy first, and take the first turn. Above you'll notice my deployment. I loaded up my 'Ard Boyz with Grotsnik to take out his objective and sweep around through his right flank. Because Grotsnik's special rules prevent him from sitting on an objective, I was planning on using either my Warboss's Nobz mob (counting as a troops choice due to the Boss's special rule) or my Battlewagon with 20 Boyz to secure an objective for myself. My Deffkoptas and Battlewagon took the right flank, primarily to be used for harassment.
My opponent set up with split tactical squads, 15 Space Marines and the Chapter Master setting up on the right flank guarding the objective. The 10 Terminators set up in the middle of his deployment zone, his Dreadnought set up in between these two groups. The last 5 tactical models were set up in cover towards the back of his zone. And finally, his Land Raider took up a position near the objective.
Turn 1...
I went first, moving everything up, and running all of my Boyz and my Nobz mob, as well as my Kan. The Battlewagon moved 12", my Deffkoptas moved up and fired on his Dreadnought, scoring two penatratings and rolling a six, blowing up the Dread. Funnier still, I scored 3 rolls to wound on his Tactical Squad, and 1 on his Terminator Squad. None of the Tactical units died, but, miraculously, the explosion from his Dreadnought (Str 3, mind you) killed a Terminator. During his turn my opponent called down his Orbital Bombardment on my 'Ard Boyz, but it scattered and only took out 6. I got kinda nervous... Other than that he put out a lot of fire but didn't kill a whole lot. He did wound a Nob or two, however.
Turn 2...
I've got a picture to accompany this turn...
My units all moved up again. My Battlewagon advanced but I forgot to disembark my Boyz (I'll regret that). My Koptas moved up as well but their LoS to his Tactical Squad was blocked by my Wagon (another mistake). Grotsnik's mob assaulted and dominated, but his unit broke away and regrouped the next turn. My Kan assaulted the Land Raider but did nothing... My Boss's mob assaulted and killed a Terminator squad, but took some heavy losses. During his phase he shot at my Battlewagon with a Hunter Killer missile from his Land Raider, killed it, and then fired a multi-melta at my Kan and missed. My embarked Boyz got caught in the explosion, and around half their squad died. The Terminator squad proceeded to mop these Boyz up. A bit of firing at Grotsnik's mob softened it up a little, but nothing catastrophic happened.
Turn 3...
Two pictures this time (w00t).
For this turn I advanced some more, Grotsnik moved up further and took out a 5 man group of tacticals, then sat around until his mob got assualted by the Marines on the objective. After losing a few 'Ard Boyz and a wound on Grotsnik and the Nob, my Boyz pulled through and beat the Marines, forcing them to retreat and regroup. My Warboss's group moved towards the objective, my Koptas did a bit of firing on a Tactical Squad, and my Killakan assaulted and destroyed the Land Raider.
Turn 4...
Grotsnik moved up again to re-engage the retreating Marines, and proceeded to annihilate one of the groups (there were two groups left, each with like 2 or 3 Marines). The Deffkoptas got into an assault with the Terminators, and lost all but 1 Kopta. My Kan moved forward, and the Boss got closer to the Objective. His units didn't do a whole lot, they fired into my 'Ard Boyz and his Terminators assaulted my Koptas. That's about it...
Turn 5...
Grotsnik finished off the Marines, my Boss took the objective (with the Nobz counting as a troops choice), and my Kopta died... The Marines didn't do much, as there were only 5 Terminators left, and they were pretty far away thanks to the Koptas. The game ended on Turn 5 with an Ork victory. I completely ignored my own objective hoping that I could overpower his, and it could have gone much worse for myself.
Recount...
What I think won the match for me was drawing his Terminators away from the objective. If they had been there they could have eaten through the 'Ard Boyz, and would have dealt with the Kan pretty easily as well. The only squad I had to deal with the Terminators was my Boss's squad, and it had to take heavy losses to finish off 5 Terminators. I was planning on using my Battlewagon Boyz to take out a squad of Termies as well, but, you know how that went... I could've done much better had I not been so careless with the Wagon, but I'm glad the way my Koptas and the Wagon drew away his Terminators.
Eleven Towns
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Lavatar Village- 22,000 souls, in the deep forest with two defensible
bridges. Famed for herbalists, potion-making and vivid dyes. Three
powerful druid...
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