Friday, January 1, 2010
1200 Points, Capture and Control Mission, Pitched Battle Deployment
2 squads of 20 Boyz, each with a Nob (boss pole and power klaw)
8 Nobz (including 1 Painboy, 1 power klaw, 2 big choppaz, and heavy armour)
1 Warboss with power klaw, heavy armor, cybork, and bosspole
1 Battle Wagon with 4 big shootas, 1 kannon, armour plates and grot riggaz
2 Killakanz with rokkitz
10 Stormboyz with Boss Zagstruk
Chaos list (I'm not entirely sure if this is correct):
2 squads of Chaos Space Marines, 1 with 10 marines, another with 5 (there was an aspiring champion in one and a mark in the other, both had marks of Nurgle; the 5 man squad was mounted in a Chaos Rhino)
1 Chaos Lord in Terminator armour, with a Combi-meltagun and lightning claws
5 Chaos Terminators (3 power claws, 2 power weapons, 1 reaper autocannon, several combi-weapons of some sort)
8 Khorne Berzerkers (personal icon thing?)
5 Possessed Marines (scout rule after demon roll)
Wednesday, October 7, 2009
That last picture is there to give you an accurate size comparison. On the left is Zagstruk and on the right a regular Slugga/Choppa Boy. Zagstruk is a pretty large model, and was actually a lot of fun to put together and paint.
Sunday, September 20, 2009
I got in a game against 'Nids over the weekend, but unfortunately not only did I lose but I also didn't get any pictures... I learned a few things though, mainly not to get bottle necked between two pieces of terrain. The way the map was set up this became an easy trap to fall into, but I think it may have cost me the game. Basically, our units were funneling into the bottle neck and it started to become a game of chance, with the odds heavily stacked in the Tyranids' favor due to their two broods of Stealers. I took down both broods but all that was left was my Battlewagon. I forfeited at this point (turn 5), thinking it sorta pointless to try and stand up to or take down two squads of Warriors and a Carnifex with a transport.
I used my Stormboyz as well as my Deffkoptaz to maneuver around the terrain, but one of my worst rolls ever cost me my Stormboyz (out of all 20 something of their attacks I hit one, all the rest of the dice came up as 1's and 2's), and my Deffkoptas did well until his leaping Warriors took them down.
I'll be sure to consider that when deploying my forces next time.
Wednesday, September 16, 2009
I've finished up a squad of Nobz, complete with a Painboy with an Orderly, 2 Power Klawz, and 2 Big Choppaz. The rest are equipped with the standard load out. I generally mount this squad in a Battle Wagon with a Warboss to move them across the field and take out bigger, slower targets, ones that my Power Klaws can make short work of.
I've picked up a box of Stormboyz to start on my 10-15 man squad, and will be buying 5 more in a couple of weeks to at least make the squad usable (5 is way too few, 10 is still a pretty small amount, 15 to 20 would be just right, but that gets expensive).
I've also picked up another Killakan, bringing my current Kan count up to 2. Both are equipped with Rokkits and the standard Power Klaw. I'd like to get another one so I can put a full squad on the table, but right now 2 do the job well enough, and the third one is really just there for that extra 4+ Rokkit shot.
I'm looking at picking up either a Big Mek with a Shokk Attack Gun or a Big Mek with a Kustom Force Field, but am kinda unsure as to which one I should choose... I've got one HQ slot left open (one goes to my Warboss), but don't know if I should take the extra firepower of the Shokk Attack Gun or the 5+ cover save from the KFF. Let me know what you think.
Thursday, June 18, 2009
In this video I review the Motor Pool Army Carrying Case from Sabol Designs. If I had to give it a rating on a scale from 1 to 10, 1 being the worst and 10 being the best, I'd give it a 9. Check out the video to see why.
Sabol Designs: http://www.saboldesigns.net/home.html
Motor Pool: http://www.saboldesigns.net/motorpool...
Check out the urls above for plenty of pictures, and be sure to check out and subscribe to my blog at www.waaaghzapstrag.blogspot.com for more. Please comment, rate, and subscribe to my channel on youtube as well to show your support. Any criticism is welcome, as long as its constructive.
Thanks for watching and check back often.
Tuesday, June 2, 2009
Included below are also some pictures taken of the Mob. The quality is obviously better than the video, but still not the best, so I'd ask that you be aware of that before making any major criticisms. Other than that, however, I'd enjoy hearing from any readers or viewers out there. Let me know how the Boyz look, and I'd also appreciate any tips you can offer. I still consider myself to be a novice painter as I'm familiar with very few techniques, but am always willing to learn.
Thanks for watching, and be sure to subscribe for more battle reports and updates. I'll also be creating some Ork Tactics videos eventually, but I'd like to get some more gaming in so at least I'll know my stuff, as they say.
Sunday, April 26, 2009
I guess I'll let the video do most of the talking, but I'll go ahead and reiterate the facts that matter. The game type we played was called Seize Ground, in which we fought for control over 3 objectives. The deployment setup was Pitched, meaning our forces were deployed along opposite table edges. It was a relatively small battle, 750 points to be exact, but was pretty intense and we both had a good time.
The battle did present us with an interesting question: can infantry units disembarking from a transport still make a run move? I know they can still shoot (counting as moving) and since running takes place during the shooting phase, then my running of the Boyz inside of the Battlewagon should be legal, right? It didn't really change a whole lot, but it'd be good to know in case I have to do it again and it becomes questioned.
Thanks again for reading/watching, and be sure to subscribe!