D&D Chainmal Miniatures Game Zombie Minotaur
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As part of a team effort to collect all the stats for creatures in the
Dungeons and Dragons Chainmail Miniatures game, I recently bought the
Zombie Minot...
Showing posts with label Imperial Guard. Show all posts
Showing posts with label Imperial Guard. Show all posts
Sunday, April 26, 2009
Orks vs Imperial Guard, 750 Point Video Battle Report
I guess I'll let the video do most of the talking, but I'll go ahead and reiterate the facts that matter. The game type we played was called Seize Ground, in which we fought for control over 3 objectives. The deployment setup was Pitched, meaning our forces were deployed along opposite table edges. It was a relatively small battle, 750 points to be exact, but was pretty intense and we both had a good time.
The battle did present us with an interesting question: can infantry units disembarking from a transport still make a run move? I know they can still shoot (counting as moving) and since running takes place during the shooting phase, then my running of the Boyz inside of the Battlewagon should be legal, right? It didn't really change a whole lot, but it'd be good to know in case I have to do it again and it becomes questioned.
Thanks again for reading/watching, and be sure to subscribe!
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